Texture/ Color Map: increasing this value will blend between the set color and load albedo/diffuse texture.Lumion now has a full PBR (physically based rendering) material using a Metalness/ Roughness workflow, with the following properties: This is the most common type of material.Ī Material is defined by the color and textures in the Common/Standard Settings and the Extended Settings that provide its unique look and how it reacts to light. You can swap from one material to another. It is available from the Material Tab -> New Tab. The Standard Material is used for many surfaces and is also the base material type used in many of the Lumion Library Materials. You use a Standard Material to apply changes to the look and quality of your model within Lumion. Initially, all materials for a surface (except those for auto-created Glass and Water), after Importing a model, are an Imported Material. You will use the Standard Material when setting the material look for many surfaces of your model.
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